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Zombie Cure Lab devs talk the science side of the zombie apocalypse

Written by waploaded

What’s better than shooting zombies? Treating them and saving humanity.

If you think of zombie apocalypse in games, you might think of crushing countless undead monsters. You may also stop considering a cure or preventive treatment, but then quickly return to counting grenades. In Zombie Cure Lab, the focus is on finding the medicine to defeat the zombie infection forever. ShackNews recently had a chance to chat with Thera Bytes’ Community Manager Rebecca Wingert and Creative Director Jens Bolange about this unique take on the zombie genre.

Zombie Cure Lab originally written on the tin. Players build a base (which starts out as a very elementary wooden structure but progresses as the game progresses) with the goal of finding a cure for the zombie infestation. These zombies will also be attacking the base, so there are also some real-time strategy elements that players will have to increase defense and avoid attacks.

But the real hook here is apparently in finding a cure for the zombies. These monsters will start out as enemies and eventually become allies as players capture and study them. It’s a unique idea and Bolanj talks a bit about how this zombie sim management game got started. The team started a science game with an educational focus only to find a desire to make an entertainment product. Bolange thought, “Can we still combine the setting of science and entertainment? And then, ‘Ah, zombies!’” Zombies seem to be the perfect crossover between science and entertainment.

If you want to help (not harm) the zombies and bring them back to fight for humanity, check out the Zombie Cure Lab Steam page. The game is set to release sometime this year. For more developer interviews, check out the GamerHubTV YouTube channel and the Shacknews YouTube channel for exclusive gameplay!

Getting down from the ground, Sam Chandler brings a little glimpse of the Southern Hemisphere to his work. After visiting a few universities, earning a bachelor’s degree, and entering the video game industry, he found his new family here at ShakeNews as a guide editor. There is nothing he loves more than crafting a guide that will help someone. If you need help with a guide, or something just doesn’t seem right, you can Tweet it: @Samuel Chandler

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